NNanoQuestCore
Melbourne game studio · est. 2016

We build games that glow in the dark.

NanoQuestCore is a Fitzroy-based studio crafting original titles, co-development builds, and competitive esports programs. From bioluminescent worlds to frame-perfect netcode, we ship games players lose sleep over.

41
Titles shipped
4.7★
Avg. Steam rating
Deep-sea game environment concept
NanoQuestCore studio workstation

The studio

A tight crew of 24 obsessives, one abyssal art style.

We started NanoQuestCore in a Fitzroy warehouse with two engineers, a synth, and a stubborn idea: that Australian studios could ship world-class games without leaving Melbourne.

Today we run three pods — original IP, client co-dev, and esports — out of the same Greeves Street floor. Every project passes through our in-house lighting rig, where we tune the teal-and-black look our players know us for.

Original IP
01

Original IP

Two owned franchises in active development, self-published on Steam and console with full narrative, art, and audio built in-house.

Co-development
02

Co-development

We embed with studios in Melbourne, Sydney, and abroad to rescue schedules, rebuild engines, and harden multiplayer before launch.

Esports lab
03

Esports lab

Coaching, VOD review, and tournament ops for competitive teams playing out of our Fitzroy training room three nights a week.

By the numbers

Nine years, a lot of late nights.

0
Titles shipped since 2016
0M+
Downloads across platforms
0
Developers on the floor
0
Esports trophies coached

Selected work

Worlds we have shipped.

Filter by discipline. Every project below launched from our Fitzroy floor.

Abyssal Drift underwater level
Original Game

Abyssal Drift

A bioluminescent survival diver where light is both currency and threat. 92% positive on Steam.

Multiplayer brawler gameplay
Co-Dev

Netcode rescue — Sydney studio

Rebuilt rollback netcode for a 6-player brawler, cutting desyncs from 4% to under 0.2%.

Coral city builder game
Original Game

Lumen Reef

A tide-based puzzle-builder about growing coral cities. Winner, Australian Game Awards 2023.

Esports team competing
Esports

Team Nautilus program

Season-long coaching that took a Melbourne roster from regional wildcard to national top four.

Platformer game on console
Co-Dev

Console port — indie platformer

Full Switch and PS5 port in 14 weeks, including certification and 60fps optimisation.

LAN tournament in progress
Esports

Fitzroy Open circuit

We run a monthly LAN out of the studio — 128 seats, open bracket, streamed live from the room.

What we do

Services tuned for the deep end.

Fixed-scope engagements and ongoing retainers. All pricing in AUD, quoted after a free scoping call.

Full game production

Concept to launch across PC and console — design, art, engineering, audio, and QA under one roof. From A$180,000, 6–18 month builds.

Co-dev & rescue

Embed our engineers into your team to hit a slipping milestone. Retainers from A$14,500 / month, minimum 3 months.

Multiplayer & netcode

Rollback, lockstep, and server-authoritative multiplayer built and load-tested. Fixed audits from A$9,800.

Console porting

Switch, PS5, and Xbox ports with certification support. From A$28,000 per platform.

Esports coaching

VOD review, scrim structure, and tournament ops. Team blocks from A$1,200 / month per roster.

Art & lighting pass

Our signature bioluminescent lighting and shader work applied to your build. From A$6,400.

Questions

Before you brief us.

Yes. Roughly half our co-dev clients are in Sydney, Brisbane, and overseas. We run hybrid — most collaboration is remote, with milestone weeks on-site in Fitzroy or at your studio. Timezone overlap is written into every contract.

The team is deepest in Unreal Engine 5 and Unity, and we maintain an in-house C++ toolchain for netcode and tooling. For original IP we choose the engine per project rather than forcing a house standard.

Fixed-scope work is quoted after a free scoping call and billed in milestones. Retainers are monthly with a three-month minimum. All figures are in Australian dollars and exclude GST, which we itemise on every invoice.

Absolutely. We sign mutual NDAs as a matter of course before any brief is discussed, and we keep client IP fully separated from our original titles. Ask for our standard NDA and we will have it back to you the same day.

Frequently. Our co-dev pod exists to rescue slipping schedules and broken builds. We start with a two-week technical audit, then give you an honest call on scope, cost, and whether a rebuild beats a patch.

The Greeves Street studio runs Monday to Friday, 9:30am–6:00pm AEST, with esports training Tuesday, Wednesday, and Thursday evenings until 9pm. Visits are by appointment so we can clear a desk and a decent coffee for you.

Get in touch

Tell us what you are building.

Send a brief, a broken build, or a rough idea. We reply to every enquiry within one business day.